The controller can be plugged into an ::com::sun::star::frame::XFrame, and will
 provide a visual component for inspecting and modifying component properties.
 Note that "property" here is a generic term - any aspect of a component can be considered a property,
 as long as some property handler is able to describe this aspect in a property-like way.
 The basic idea is that one facet of the inspected component is represented by a single line
 of controls: A label, an input control, and optionally one or two buttons which, when pressed,
 trigger additional user interaction (e.g. a more sophisticated dialog to enter a property value).
 Additionally, property lines can be grouped into different categories. A usual implementation
 of such categories would be tab pages, but other implementations are possible, too.
 Even more, the inspector can optionally display a help section at the bottom of its
 window, which can display arbitrary (context-sensitive) help texts.
 An ObjectInspector needs one or more property handlers which describe
 the facets of an inspected component - without such handlers, the inspector window will simply
 stay empty.
 The property handlers, as well as more information about the layout of the inspector,
 are provided by a inspector model, which has to be implemented by the user of the inspector.
 
 Since property handlers might have the need to raise UI, they will be created with a context
 value named "DialogParentWindow", which contains an XWindow which should be used as parent of
 any windows to raise.
 If the ::com::sun::star::uno::XComponentContext in which the ObjectInspector
 was created already contains such a value, it is not overwritten. Only if it doesn't, the inspector
 will add an own value - which contains the inspector's main window - to the context when creating
 handlers.