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(-)source/ui/unoidl/ChXChartObject.cxx (-9 / +11 lines)
Lines 161-169 Link Here
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// XShape
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// XShape
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// the following 'Hack' methods are copied from svx/unodraw/unoshape.cxx
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// the following 'Hack' methods are copied from svx/unodraw/unoshape.cxx
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// they are needed as long as the drawing layer requires this
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// they are needed as long as the drawing layer requires this.  Must
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// prefix these with 'sch' to make sure the symbols don't conflict with
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// those in svx and cause Bad Things To Happen (TM)  #i9462#
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sal_Bool needLogicRectHack( SdrObject* pObj )
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static sal_Bool sch_needLogicRectHack( SdrObject* pObj )
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{
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{
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	if( pObj->GetObjInventor() == SdrInventor)
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	if( pObj->GetObjInventor() == SdrInventor)
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	{
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	{
Lines 189-197 Link Here
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	return sal_False;
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	return sal_False;
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}
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}
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Rectangle getLogicRectHack( SdrObject* pObj )
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static Rectangle sch_getLogicRectHack( SdrObject* pObj )
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{
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{
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	if(needLogicRectHack(pObj))
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	if(sch_needLogicRectHack(pObj))
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	{
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	{
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		return pObj->GetSnapRect();
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		return pObj->GetSnapRect();
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	}
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	}
Lines 201-209 Link Here
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	}
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	}
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}
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}
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void setLogicRectHack( SdrObject* pObj, const Rectangle& rRect )
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static void sch_setLogicRectHack( SdrObject* pObj, const Rectangle& rRect )
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{
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{
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	if(needLogicRectHack(pObj))
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	if(sch_needLogicRectHack(pObj))
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	{
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	{
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		pObj->SetSnapRect( rRect );
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		pObj->SetSnapRect( rRect );
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	}
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	}
Lines 244-250 Link Here
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	SdrObject* pObj = GetCurrentSdrObject();
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	SdrObject* pObj = GetCurrentSdrObject();
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	if( pObj )
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	if( pObj )
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	{
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	{
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		Rectangle aRect( getLogicRectHack( pObj ));
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		Rectangle aRect( sch_getLogicRectHack( pObj ));
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		Point aPt( aRect.Left(), aRect.Top() );
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		Point aPt( aRect.Left(), aRect.Top() );
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		// Position is relative to anchor - calculate absoulte position
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		// Position is relative to anchor - calculate absoulte position
Lines 277-283 Link Here
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	SdrObject* pObj = GetCurrentSdrObject();
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	SdrObject* pObj = GetCurrentSdrObject();
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	if( pObj )
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	if( pObj )
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	{
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	{
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		Rectangle aRect( getLogicRectHack( pObj ) );
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		Rectangle aRect( sch_getLogicRectHack( pObj ) );
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		Point aLocalPos( aPosition.X, aPosition.Y );
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		Point aLocalPos( aPosition.X, aPosition.Y );
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		// Position is absolute - position relative to anchor is required
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		// Position is absolute - position relative to anchor is required
Lines 309-315 Link Here
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	SdrObject* pObj = GetCurrentSdrObject();
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	SdrObject* pObj = GetCurrentSdrObject();
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	if( pObj )
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	if( pObj )
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	{
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	{
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		Rectangle aRect( getLogicRectHack( pObj ));
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		Rectangle aRect( sch_getLogicRectHack( pObj ));
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		Size aObjSize( aRect.GetWidth(), aRect.GetHeight() );
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		Size aObjSize( aRect.GetWidth(), aRect.GetHeight() );
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		return awt::Size( aObjSize.getWidth(), aObjSize.getHeight() );
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		return awt::Size( aObjSize.getWidth(), aObjSize.getHeight() );
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	}
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	}

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